Edutainment II

“Especially since the digital shift, the uses of animation are no longer exclusive to cinema, and animation’s origins in pre-cinematic optical experiments through avant-garde experimental film continue to evolve in fascinating ways. Artists increasingly incorporate animation in installations and exhibitions, architects use computer animation software to create narratives of space in time, and scientists use it to interpret abstract concepts for a breadth of industries ranging from biomedicine to nanoworlds”. Pervasive Animation international forum.

Some examples of educative interactive installations with elements of storytelling.

“The mouse is probably the narrowest straw you could try to suck all of human expression through.” Joy Mountford

Experimental interactive pieces – examples of animation “created” by an audience:

Messa di voice 1

Messa di voice 2

Manual Input Sessions


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